GIANTS Engine is a real-time 3D game engine with corresponding content pipeline tools. Its flexible and modular design supports multiple platforms and game genres.
Graphics:
Visit the » GIANTS Developer Network for further details.
Technical Details
Graphics:
- Flexible culling, sorting and rendering
- Particle systems
- Level-of-detail (hierarchy, geometry and shader)
- Dynamic shader generation
- Dynamic directional, point, spot and ambient lights
- Dynamic shadows
- Reflections and refractions
- Customizable shaders
- Multi layered terrain
- Scene graph representation
- Flexible foliage system
- Rigid Body physics
- Advanced character control
- Articulated vehicle dynamics
- Ragdoll dynamics
- Customizable joints
- Triggers
- Contact reports
- Automated collision geometry generation
- Destruction
- Full scale destruction, even full buildings
- Particle system emitter integration (break, impact and destroyed channels)
- Sound callbacks (break, impact and destroyed event channels)
- Custom materials properties for concrete, wood, glass, ...
- Automated fracture mesh generation
- Hierarchical scene graph animation
- Skeleton animation
- Animation sequence blending and interpolation
- Animation sequence instancing
- Automated navigation mesh generation
- Path finding
- Containment queries
- Flexible and powerful content pipeline tool chain
- Full featured editor
- 3D modeling tool exporters (including animation, hierarchy, physics, materials, shaders and user attributes)
- Autodesk Maya
- Autodesk 3ds MAX
- Blender
- Remote runtime target debugger
- Connection via TCP/IP
- Script debugger
- Physics debugger
- Streaming support
- Generic scripting support (LUA, Small, Python, ...)
- Unicode support
- Networking support
- Peer-to-peer or Client/Server
- NAT Traversal
- Flexible and open XML-based file formats
- Multi-Threading support
- Multi-Platform
- 3D audio support
- Detailed runtime stats and profiling system
- Extensive documentation and tutorials
Visit the » GIANTS Developer Network for further details.



