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Technology
GIANTS Engine is a real-time 3D game engine with corresponding content pipeline tools. Its flexible and modular design supports multiple platforms and game genres.
Technical Details
Graphics:
- Flexible culling, sorting and rendering
- Particle systems
- Level-of-detail (hierarchy, geometry and shader)
- Dynamic shader generation
- Dynamic directional, point, spot and ambient lights
- Dynamic shadows
- Reflections and refractions
- Customizable shaders
- Multi layered terrain
- Scene graph representation
- Flexible foliage system
Physics:
- Rigid Body physics
- Advanced character control
- Articulated vehicle dynamics
- Ragdoll dynamics
- Customizable joints
- Triggers
- Contact reports
- Automatic collision geometry generation
Animations:
- Hierarchical scene graph animation
- Skeleton animation
- Animation sequence blending and interpolation
- Animation sequence instancing
Artificial Intelligence:
- Automatic navigation mesh generation
- Path finding
- Containment queries
Tools:
- Flexible and powerful content pipeline tool chain
- Full featured editor
- 3D modeling tool exporters (including animation, hierarchy, physics, materials, shaders and user attributes)
- Autodesk Maya
- Autodesk 3ds MAX
- Blender
- Remote runtime target debugger
- Connection via TCP/IP
- Script debugger
- Physics debugger
Miscellaneous:
- Generic scripting support (LUA, Ruby, Small, ...)
- Unicode support
- Networking support
- Peer-to-peer or Client/Server
- NAT Traversal
- Flexible and open XML-based file formats
- Multi-Threading support
- Cross-Platform
- 3D audio support
- Detailed built-in stats and profiling system
- Extensive documentation
Visit the GIANTS Developer Network for further details.
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